BLACK SOULSGame Guide & Database

BLACK SOULS Beginner Guide

Everything to know before and during your first hours in BLACK SOULS — what kind of game this really is, early priorities, and the mistakes that cost new players their first routes.

Game
BLACK SOULS
Guide Type
Beginner Guide
Difficulty
Easy
Spoiler Level
Low
Last Verified
July 2026

BLACK SOULS looks like a retro RPG and plays like a dark fairy tale that has read a lot of FromSoftware. Here’s what actually matters in your first hours.

What kind of game is this?

You awaken as a nameless undead in the Lost Empire, a kingdom drowned in a mist that twists people into beasts. The structure is Souls by way of classic JRPG: interconnected areas, recurring bosses, death as a mechanic rather than a failure state — but combat is turn-based RPG combat, and levels always work. If a fight feels unfair, you are allowed to go get stronger. Over half of all players clear the entire opening boss run; the game wants you to get through it.

The real design center is elsewhere: 14 endings, ten of them tied to individual characters. BLACK SOULS is a game about who you talk to and what you choose, wearing the armor of a game about fighting dragons.

Your first-session priorities

  1. Fight Drake Helkaiser without fear. He’s the most-defeated boss in the game (56.4%) and exists to teach you the loop. Dying is fine. Dying repeatedly is fine.
  2. Talk to everyone. Then talk to them again. Heroine routes — Leaf, Red Hood, and others you’ll meet later — advance through repeated conversations. A route you never opened is a route you can’t finish.
  3. Explore before you push. Side rooms hold gear and levels, and in this game both are route insurance.
  4. Read the fairy tales you recognize differently. Hansel and Gretel, the Bremen Town Musicians, the Ugly Duckling — every familiar name arrives bent. The game is telling you its themes through the bending.

Mistakes that actually cost you

  • Rushing the main bosses. The story will let you sprint, and the price is heroine routes silently closing behind you. The ten character endings are most of the game’s content; don’t lock yourself to the four lettered ones.
  • Hoarding consumables like it’s a survival game. It’s a multi-cycle RPG. Use your items; New Game+ is coming either way.
  • Chasing rare bosses on cycle one. If a fight’s achievement sits below ~20% (Torture Queen Elisabeth Bathory, Holy Beast Jeanne d’Arc, Saint Catherine), the game expects you back later, stronger.
  • Stopping after one ending. The B End is a beginning. The game’s actual shape only appears across cycles.

Which route first?

Take your first cycle to the B End — the most common conclusion (32.6% of players) and the intended first pass. Alongside it, run one heroine route seriously; Leaf (28% completion) and Red Hood (27.9%) are the classic first picks and the two most-finished character endings.

Then start New Game+ and open the complete walkthrough and endings guide — from cycle two onward, routing knowledge pays for itself.

Where to go from here

Frequently Asked Questions

Is BLACK SOULS hard?

The opening is approachable — over half of Steam players clear the first several bosses. Difficulty ramps in the mid-game, and the rarest fights are tuned for New Game+ characters. Since it's an RPG, grinding levels is always a valid answer.

Do I need to play anything before BLACK SOULS?

No. BLACK SOULS is the start of the series. Knowing classic Grimm fairy tales enriches it enormously, but nothing else is required.

Should I look up a guide on my first playthrough?

Play the first cycle mostly blind and take the B End — the game is built for it. Use guides for the second cycle onward, when routes and rare endings start to matter.