BLACK SOULSGame Guide & Database

BLACK SOULS II Complete Walkthrough

A full progression route through Wonderland — from the Park of Fog to the Alice End and beyond, with every phase anchored to real completion data.

Game
BLACK SOULS II
Guide Type
Walkthrough
Difficulty
Medium
Spoiler Level
Moderate
Last Verified
July 2026

BLACK SOULS II drops you into a Wonderland assembled from Alice in Wonderland and Through the Looking-Glass — and then sets it on fire with the SEN sanity system. This walkthrough routes a first cycle to the Alice End, flags the big missables, and marks what belongs to later cycles. As with our BLACK SOULS walkthrough, phases are anchored to real Steam completion percentages: they are the honest map of how players move through the game.

Before anything else

  • Light the first bone fire (71.3% of players’ first act). Bone fires are your checkpoints; learn the rhythm immediately.
  • Learn “Run like Dodo” from Dodo (53.2%). Mobility is the early game’s best defense — over half of all players pick this up, and the half that doesn’t wishes it had.
  • Read the SEN System guide or at minimum: sanity is a resource; horror drains it; low SEN changes what you see and how the world treats you.

Phase 1 — The Park of Fog and Lutwidge Town (44–53%)

Wonderland opens gently, by its standards:

  • Play with the Cheshire Cat in the Park of Fog (“Tomfoolery”, 52.8%) — he is the game’s sideways hint system, worth revisiting whenever you’re stuck.
  • Ketch the Executioner (50.9%) is your first true boss test. The achievement name is the strategy: aim at the neck and chop.
  • Find sleeping Node (“Dreaming Rabbit”, 48.9%).
  • Meet Red Hood in Lutwidge Town (“Old Friend”, 44.5%) — the series’ most direct callback, and an early emotional anchor if you played the first game.
  • Early Fairy Tales start appearing: [Rascal] (48.8%), [Iron Hans] (45.8%), [The Ugly Duckling] (45.4%). Pick up what crosses your path; don’t detour hard yet.
  • One warning: losing to a Kidnapper ships you to the Slaughterhouse (“Fresh Meat”, 44.8%). It’s a real place with a real exit — some players go on purpose.

Phase 2 — The Town Bosses (37–44%)

A dense band of named human monsters — Wonderland’s serial-killer gallery, most drawn from real Victorian and criminal history:

Boss Defeated by
Monster Butler Archibald 44.6%
Cotton the Witch 44.2%
Hollow Soldier Christie 44.0%
Angel Manufacturer Amelia 43.6%
Cannibal Sawney Bean 41.2%
Fleeing Knight Jim 41.0%
Wainwright the Sinful 40.9%
Dark Doctor Harold 38.8%
Fist Duelist Byron 38.1%
Corpse Thief Hare & Corpse Carrier Burke 37.9%
Frederick of Fear 37.7%
Franklin Bollvolt I 37.7%
Sadistic Mistress Brownrigg 37.5%

Along the way: get Leaf’s Ring from Mary Ann (“Never lose it, okay?”, 37.2%) — the other great series callback, easy to walk past — and deliver the Queen’s Tarts to Lorina (“Royal Dessert”, 38.2%).

Phase 3 — Deeper Wonderland (28–37%)

  • Barber Todd (36.2%), Captain Kidd (34.4%), Acid Practitioner Haigh (34.3%), Killer Clown Gacy (34.1%), Teacup Poisoner Graham (32.9%), Blackbeard Edward (29.4%), the Whale Beast (28.2% — boss guide)
  • Feed souls to Humpty Dumpty for the Chick’s birth (“A Christmas Miracle”, 34.8%)
  • Optional dark events accumulate: the Duchess in the Walrus’ Dwelling (26.4%), the Serpent God’s curse (25.3%), even visiting the Moon (“Nuclear Chaos”, 24%)
  • Questlines are now live and failable: Griffy (Turtle Soup), Vernai (Moonlight Greatsword), Chikerost, Gerda and Kai. The missables guide lists their failure points.

Phase 4 — First credits and beyond (under 28%)

Ride the main branch to the Alice End (39.1%) — the intended first conclusion. After credits, start New Game+ (“Encore!”, 41.2%) and open the deeper map:

  • The remaining main branch cluster: Good (29.2%), Death (29.0%), Exclusion (29.0%), Catastrophe (35.3%)
  • The deep tier: Born End (22%), Fairy End (18.6%), Hell & Heartbroken End (18.1%)
  • The rare bosses: Repulsive Hindley (23.8%), Mad Devil Hyde (18.1% — boss guide), and the Prince of Fear (16.5% — boss guide), the rarest kill in the game
  • The full Fairy Tale collection, ending with every book set in the Library’s shelf (“Sweet dreams”, 15.3%)

The complete ending matrix is in the endings guide, and the Route Planner turns all of the above into checklists.

What to do next

Frequently Asked Questions

How long is BLACK SOULS II?

A first playthrough to the Alice End typically runs 20–30 hours. Seeing all 8 endings and completing the Fairy Tale collection takes multiple New Game+ cycles.

Do I need to play BLACK SOULS first?

The game is playable standalone, but it constantly references the first game — Red Hood returns, Mary Ann hands you Leaf's Ring, and several late reveals assume you know the Lost Empire. Play BLACK SOULS first if you can.

What should my first ending be in BLACK SOULS II?

The Alice End — it's the most-completed conclusion (39.1% of players) and the intended first-cycle finish.